
Thursday, June 5, 2008
BBC News On Interactive TV

Tuesday, June 3, 2008
Interactive Tv Sponsorship

Thursday, May 29, 2008
Sky Vegas:a Current Form Of Interactive Games

Tuesday, May 27, 2008
Interactive Tv Games
How interactive games developed??
The idea for this interactive TV games developed to entertain kids and children.It's an educational way for children to spend thier time,but as the development progressed,it was discovered that interactive games is a hit to all ages and generations.The interactive games broadened their spectrum because the potential to make money was recognized.
Some examples of Interactive Games:Sky Vegas Live,Hulk game,Who wants to be a millionaire,skuzzboarding,and the lottery.
by Fady Naddour
Broadband MSN Tv

by Fady Naddour
Thursday, May 22, 2008
MSN Tv:a current form of interactive television
The MSN Tv product is an adaptor that makes a TV set connected to the net,usually for web browsing and e-mails.The setup includes a web browser,wireless,and a connection to the internet.The concept was founded by Steve Perlman,as he saw a commercial that eneded by displaying the website for the company,he often recalls this as a Campbells Soup Advertisement.It occured that if the television audience were able by a device to augment television viewing with recieving infos through the Tv,then perhaps the web address could be a signal,and the television a conduit.
Since the device was a web browser,the cost of licensing an operating system could be avoided.The box feature such cutting edge technology and the smart card reader,neither of which ever caught on for Internet clients..
By Fady Naddour
Tuesday, May 6, 2008
TiVo: a Current Form Of Interactive Television
Tivo recording programs based on viewing habits,called TiVo suggestions.Users can rate programs from 3 ways and are combined to create a recommendation,based on what tivo users with similar viewing habits watch.For instance,if the watcher likes the simpsons and Family Guy then another Tivo user who watched just the Simpsons might get a recommendations for the other two shows.
By Fady Naddour
http://en.wikipedia.org/wiki/Tivo
Monday, May 5, 2008
The Obstacles that face Interactive Television

Tuesday, April 22, 2008
Interactive Television:impact on wireless industry
"Wireless devices can act as a personal devices for a specific viwere and can manage his entertainement experience by interacting with television programming."(wireless business and technology).
By Fady Naddour
http://wbt.sys-con.com/read/41142.htm
Interactive Television spies on Viewers

Thursday, April 17, 2008
Peer to Peer Networks Connect Drivers
The wireless network would allow moving vehicles within 100 meters and 300 meters of each other to connect and create a network with a wide range. The network would then allow drivers to download information from internet access points simply by driving by, and then share that information with other cars on the road.
There will be benefits in driving safety and in content distribution. Car-to-car communications can be used to avoid accidents by warning the drivers of danger that is about to come. Vehicles will be equipped with sensing devices, such as radars and video cameras.
The most important feature of this network is that it is not subject to memory, processing, storage and energy limitations like the current sensor networks. Instead, it depends on the resources of the vehicle itself and the vehicles around it.
Cars would be able to use their radios to exchange three types of information: safe navigation (such as icy road conditions, traffic jams and accidents ahead), content distribution (local information, advertisements and videos of approaching attractions) and urban surveillance (collecting information which could be used later by police for investigations).
The research team is already working with car manufacturers such as Toyota and BMW to bring the project to life. However, costs and industry standards are important obstacles that this network is facing.
Laure Bashour
Interactivity with TV program content

Tuesday, April 15, 2008
The Future of Interactive Tv
"Interactive Television is expected to creat a 25$ billion in revenue in the US by 2008,and the US has less than 10% of the 101 billion housholds with iTV in the world.Studies also show that commerce via internet could beat commerce via PC"(geeks.com)
by Fady Naddour
www.geeks.com
Monday, April 14, 2008
News on Peer to Peer Technology
This technique enables TV programs to be transmitted almost free of charge and opens the way to new TV stations working through the Internet. In addition, this technique promises a straight connection between the program makers and the viewers. If the public broadcasting companies make use of peer-to-peer technology, the high costs of data distribution would be a thing of the past.
When using this method of transmission it is critical that the rights to the visual material be cautiously handled and protected. The use of Creative Commons licenses presents one possible solution to several legal issues.
Laure Bashour
Tuesday, April 8, 2008
Interactive Television
So what's an Interactive Television?"its a television with return path".Infos not only flowing from broadcaster to viewer,but also vice-versa.It represent low interactivity(on/off,volume) to modern interactivity(simple movies on demand without player controls),and high interactivity for instance,(an audience member affect the program being watched).
Forms of interaction:
Interactivity with TV Set:its the use of remote control and than this had evolved to video on demand,commercial skipping,and and VCR-like pause.
Interactivity with Tv Program:Its the idea that the program itself might changed based on viewer input.
Interactivity with Tv related contents:getting more infos about what is on TV.
People are talking about Interactive TV for some reasons:T-commerce(people will be able to buy pizza without dialling a phone).Interactive Goodies(you'll be able to pause live tv shows).
Posted By Fady Naddour
Saturday, April 5, 2008
Peer to Peer Networks... My Theme

A pure peer-to-peer network does not have the concept of clients or servers, but only equal peer nodes that function as both clients and servers to the other nodes on the network. This form of network array differs from the conventional client-server form where contact usually takes place to and from a central server. A classic example for a non peer-to-peer file transfer is an FTP server where the client and server programs are discrete, and the clients commence the downloads and uploads and the servers accomplish these requests.
The idea of peer to peer is progressively advancing to an extended custom as the relational dynamic active in distributed networks, i.e. not just computer to computer, but also human to human.
Wednesday, April 2, 2008
Geographic Information System - GIS

GIS is a very important tool in modern management and development practices. It can be applied in the fields of:
Geography
Demographics
Land use
Utilities
Agriculture
Environment
Public health
Tourism
Safety and security
E - Publishing

Since the invention of the Internet, books and written publications became increasingly less popular. People prefer reading on the Internet because it is easily accessible, free of charge – except, of course, for some journals and articles that cannot be accessed without purchasing.
Electronic publishing includes the digital publication of books and articles, as well as the creation of digital libraries. It has become common in the scientific field and in all other realms. There are also many electronic publications on CD and DVD such as Encyclopedias.
Electronic publishing is increasingly popular in works of fiction as well as with scientific articles. Electronic publishers are able to provide quick fulfillment for late-night readers, books that are not found in standard book shops and books by new authors that are not beneficial for traditional publishers.
PROS:
There are several benefits to e-publishing. First, it saves a lot of time by terminating the need of going to the library or bookshop. Second, anyone can publish their ideas on the Internet, so this helps the poor and less privileged to share there writings with the public.
E publishing costs are almost negligible because one saves printing, shipping and inventory costs, plus the writer does not have to share the profits with a publishing company.
Besides, with the current Green Revolution, e publishing is a great thing for environmentalists since it saves so much paper :)
CONS:
Disadvantages are mostly faced by publishing companies because less and less books are being published in the traditional way. Soon the publishing industry will be old news ;)
Ways of e publishing:
E bookstores that sell only electronic books;
Databases that publish electronic articles and journals;
Publishing house sites that sell both paper and electronic books.
Online book stores:
http://www.amazon.com/
http://www.barnesandnoble.com/
http://www.powells.com/
Laure Bashour
SteamPunk


http://en.wikipedia.org/wiki/Speculative_fiction
CyberPunk



Monday, March 31, 2008
Mind exoskeleton
They act as physical extensions to the human brain that we can never again live without.
By Laure Bashour
Body exoskeleton

These wearable robots fit around the person's arm or leg like an exoskeleton and enable the person wearing them to perform extraordinary functions. Their flexible joints mimic every movement of the person's arm or leg, and providing flexibility. They are portable and run on battery power.By Laure Bashour
Second Life
While Second Life is often thought of as a game, but this is not really appropriate since it does not have scores, winners or losers, levels and other properties of regular games. However, there are many games within Second Life.
Residents are human in appearance, they can be either male or female, they can have a wide range of physical characteristics, and they can be either clothed or take a wide variety of humanoid and other forms.
Within Second Life, there are two ways of communication: local chatting, and global instant messaging (known as IM). IM is used for private conversations. There are many websites that can be used to help Residents find each other from outside Second Life.
Second Life has its own economy and its currency is Linden Dollars (L$). Residents create goods and services, and buy and sell them in the virtual world. Also, Residents can exchange real world currencies for L$.
There are two types of accounts: basic and premium. Basic accounts are free of charge, but their Residents cannot own land on Second Life. Residents of Premium accounts pay $9.95 per month, including a monthly fee for a small piece amount of land (worth $5 a month), which must be bought either from another player or from Linden Lab by auction.
By Laure Bashour
Tuesday, March 25, 2008
By Fady Naddour
Tuesday, March 18, 2008
Exoskeleton
The three rules underlying this meta-trend are Moore’s law on the exponential growth of transistors at constant cost (processing speed and storage capacity double every 18 months); Metcalfe’s law on the square value of a network (the usefulness of a network equals the square of the number of users) and Gilder’s law on bandwidth growth (the total bandwidth of communication systems triples every twelve months). The combination of these three laws has resulted in what we know as cyberspace and digital economy, where value has shifted from atoms to bits. The cyberspace consists of networks of networks of networks. These networks connect a range of intelligent devices; they can increase our human potential, acting as an exoskeleton. From the standpoint of applications and services, it is more suitable to think in terms of exoskeleton rather than in terms of cyberspace, because the exoskeleton transmits an improved reality, and consequently it concerns our real lives. It is not just virtual reality as Cyberspace suggests.
Researchers have developed an exoskeleton that helps firefighters, hikers, soldiers and travellers with their backpacks. It lessens the load of their luggage. Furthermore, there is ongoing research that promises amputees with robotic limbs that will improve their strength and mobilty. These are examples of how computers can be used as exoskeletons not only for the human mind, but for the human body as well.
The exponential development in speed, communication bandwidth, material sciences, efficiency and sensor technology is leading to a New Era, the Era of amplified reality. Computing technologies will have a great economic, social and cultural influence on our society. It will be an era where we can have a new external body: the “computational exoskeleton”.
Wednesday, March 12, 2008
A.L.I.C.E.
She is quick and often answers our questions, although sometimes she manages to twist the answer in a smart way when she cannot answer.
When we started the conversation, we were expecting direct answers to difficult questions, rather like an encylopedia. Later we realised that she does not really know a lot. She is skillful in throwing the question back at us stated differently. Or she might tell us to wait while she searches for answers or asks her manager, who is always unavailale, she claims.
There are a few things that she answers immediately, although not quite to the point. For example, we asked her "Who is Karl Marx?" She said, "Karl Marx wrote Das Kapital and co-wrote the Communist Manifesto, though his compatriot Engels actually wrote most of the prefaces."
We also noticed that she gets mad easily, especially if we ask her the same question more than once. For example, we asked her about desertification twice, so the second time she said, "Are you testing me?" She also got mad when we asked her about Karl Marx's philosophy and she told us to try another program, but we insisted that she answered us but she did not.
